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	<title>iRacerstuff.com</title>
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	<link>http://iracerstuff.com</link>
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	<lastBuildDate>Tue, 16 Apr 2013 21:10:23 +0000</lastBuildDate>
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		<title>03.07.2013 Release Notes</title>
		<link>http://iracerstuff.com/?p=3660</link>
		<comments>http://iracerstuff.com/?p=3660#comments</comments>
		<pubDate>Thu, 07 Mar 2013 15:27:10 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Build Notes]]></category>

		<guid isPermaLink="false">http://iracerstuff.com/?p=3660</guid>
		<description><![CDATA[Ford Fusion - The 2013 Ford Fusion NASCAR is now available! - The Ford Fusion can load Chevy SS setups if you copy the setup files into the Ford Fusion directory within your iRacing setups directory. But setups cannot be shared between the different cars within the sim itself. Chevy SS - Fixed the bug [...]]]></description>
				<content:encoded><![CDATA[<h3><b>Ford Fusion</b></h3>
<p>- The 2013 Ford Fusion NASCAR is now available!</p>
<p>- The Ford Fusion can load Chevy SS setups if you copy the setup files into the Ford Fusion directory within your iRacing setups directory. But setups cannot be shared between the different cars within the sim itself.<br />
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<h3><b>Chevy SS</b></h3>
<p>- Fixed the bug where the roof flaps of opponent cars could flap while they are parked in the pit lane and you are driving around the track.</p>
<p>- Added the camera bubble to rear of car, but only at the tracks that should have it: road courses, short tracks, restrictor plate tracks.</p>
<p>- Frame rate improvements.</p>
<p>- The Chevy SS can load Ford Fusion setups if you copy the setup files into the Chevy SS directory within your iRacing setups directory. But setups cannot be shared between the different cars within the sim itself.<br />
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		<title>02.26.2013 Release Notes</title>
		<link>http://iracerstuff.com/?p=3625</link>
		<comments>http://iracerstuff.com/?p=3625#comments</comments>
		<pubDate>Tue, 26 Feb 2013 20:32:17 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Build Notes]]></category>
		<category><![CDATA[iRacing]]></category>
		<category><![CDATA[iRacing Build Notes]]></category>
		<category><![CDATA[iRacing Chevy SS]]></category>
		<category><![CDATA[iRacing Gen 6]]></category>
		<category><![CDATA[iRacing Release Notes]]></category>

		<guid isPermaLink="false">http://iracerstuff.com/?p=3625</guid>
		<description><![CDATA[Chevrolet SS-Gen6 - The 2013 Chevrolet NASCAR is now available! - Note that there is a small bug in this release that can cause the roof flaps on your opponent cars who are parked in pit lane to flap up and down if you&#8217;re out driving around the track. This will be fixed in our [...]]]></description>
				<content:encoded><![CDATA[<h3><b>Chevrolet SS-Gen6</b></h3>
<p>- The 2013 Chevrolet NASCAR is now available!</p>
<p>- Note that there is a small bug in this release that can cause the roof flaps on your opponent cars who are parked in pit lane to flap up and down if you&#8217;re out driving around the track. This will be fixed in our next release in a week or two.<br />
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<h3><b>Graphics</b></h3>
<p>- Fix a problem that could cause shadows to sparkle.</p>
<h3><b>Spotter</b></h3>
<p>- Upon @ADD of a frequency to your radio, do not &#8220;select&#8221; that frequency if you don&#8217;t have rights to squawk on it.</p>
<h3><b>Windows 8 Support</b></h3>
<p>- Scale touch and cursor moves properly when screen DPI setting is changed.</p>
<p>- Turn off touch screen contact visualization.</p>
<p>- Properly detect touch windows, so we can turn off touch driving controls when using the mouse.</p>
<p>- Properly change mouse cursor without forcing a pointer move.<br />
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		</item>
		<item>
		<title>Reed Rundell&#8217;s Chevy SS Addons</title>
		<link>http://iracerstuff.com/?p=3614</link>
		<comments>http://iracerstuff.com/?p=3614#comments</comments>
		<pubDate>Tue, 26 Feb 2013 04:09:40 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Chevrolet SS]]></category>
		<category><![CDATA[Chevy SS]]></category>
		<category><![CDATA[Chevy SS templates]]></category>
		<category><![CDATA[iRacing]]></category>
		<category><![CDATA[iRacing Chevy SS]]></category>
		<category><![CDATA[iRacing Gen 6]]></category>
		<category><![CDATA[iRacing paint]]></category>
		<category><![CDATA[iRacing template]]></category>
		<category><![CDATA[iRacing templates]]></category>
		<category><![CDATA[Reed Rundell]]></category>

		<guid isPermaLink="false">http://iracerstuff.com/?p=3614</guid>
		<description><![CDATA[posted by Reed Rundell Nothing major or earth shattering, but some help and some additional add on parts, etc for everyone to use. Links: Download PSD Template Included in with this template are: Color guides/labels for areas that have been questioned and assorted alpha channels, ie: Hood/roof (area cut directly under the roof rails ), decklid, [...]]]></description>
				<content:encoded><![CDATA[<p>posted by Reed Rundell<br />
<img class="alignnone size-full wp-image-3615" alt="Reed Rundell Template" src="http://iracerstuff.com/wp-content/uploads/2013/02/reedtemplate.jpg" width="728" height="150" /><br />
Nothing major or earth shattering, but some help and some additional add on parts, etc for everyone to use.</p>
<p><strong>Links: </strong><a href="http://iracerstuff.com/upload/paint/iRacing_Gen6_add_ons_2013.zip"><span style="text-decoration: underline;">Download PSD Template</span></a><br />
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<p>Included in with this template are:</p>
<p>Color guides/labels for areas that have been questioned and assorted alpha channels, ie: Hood/roof (area cut directly under the roof rails ), decklid, side skirts and roof rails.</p>
<p>New decals:<br />
Goodyears and Chev SS, including outside stroke layers that can be hidden. These layers are as close to the original as possible, done in hi rez and include the outside stroke layer. DO NOT MOVE THESE FORWARD OR BACK!! There is a small area of the decal that is on the nose layer for both sides as this goes over a seam. If you move them, this will NOT line up!!</p>
<p>Roof cam and decals</p>
<p>Jack Markers and arrows</p>
<p>Exhaust &#8220;stains&#8221; with exhaust plate (plate can be hidden) including &#8220;stains&#8221; for light and dark colored cars</p>
<p>Metallic Layers:</p>
<p>You&#8217;ll find a folder with labeled metallic layers for different areas of the car. I decided to go ahead and separate out these layers as I found that sometimes I may want higher or lower levels of metallics in certain areas of the car. You can adjust them as to your taste by trying different levels of opacity, different attributes, doubling them up with a highlight and a multiply, etc&#8230;&#8230;&#8230;..Or you can merge them all as one and just use them as an overlay. There is also &#8221; flake&#8221; layer that again can be used many different ways. The way they are in the template are exactly how they are in my example picture. Experiment and enjoy!!!</p>
<p>I would appreciate that if used, that occasionally you give credit, that they NOT be posted for download without my permission and most of all, please don&#8217;t claim them as yours. A lot of work went in to these and I would appreciate that respect.<br />
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		</item>
		<item>
		<title>What&#8217;s in Development?</title>
		<link>http://iracerstuff.com/?p=3534</link>
		<comments>http://iracerstuff.com/?p=3534#comments</comments>
		<pubDate>Thu, 14 Feb 2013 18:38:03 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[iRacing]]></category>
		<category><![CDATA[iRacing Development]]></category>
		<category><![CDATA[iRacing Updates]]></category>

		<guid isPermaLink="false">http://iracerstuff.com/?p=3534</guid>
		<description><![CDATA[Written by Tony Gardener Here are some of the bigger things currently in development without timing or priorities. Our priorities can change at any time. This is simply a list to give members a rough idea what is currently in the works. The Steve Myers car herder blog discussed much of these things below. This [...]]]></description>
				<content:encoded><![CDATA[<p>Written by Tony Gardener</p>
<p>Here are some of the bigger things currently in development without timing or priorities. Our priorities can change at any time. This is simply a list to give members a rough idea what is currently in the works. The Steve Myers car herder blog discussed much of these things below. This list is absolutely not what is coming in next build. Maybe even coming this year and maybe never if we change our minds based on new technology available or new priorities or new view of the investment of time compared to adding the feature. Again, just things in the work plans right now for those that like to understand what is being worked on generally speaking. Also what listing below will not fill up everyone’s time for the year so many other things will be worked on and some things being worked on as well right now that not in position to share.<br />
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<p>Also remember, that skills sets need to line up with projects if you are thinking to yourself why they are doing this versus that. In addition, some projects lead to other projects technically and that might be the real goal and what you might want. Pretty much every single technical person has unique strengths and skills. The software engineers are not interchangeable without in some cases a large learning curve, same with artists, web engineers, database engineers, production folks, oracle engineers, etc. Lastly, remember there are 40,000 people with different priorities. Our goal is simply to improve the racing and racing experience for all as best we can! </p>
<p>Tires, released new tire carcass in last build, now hoping to further improve tire compounds, wear/heat and other miscellaneous items. </p>
<p>Always working on a variety of items physics wise for the cars both generally and car specific. </p>
<p>In the back ground working on updating sound system, but like last build trying to add &#038; improve sounds in the shorter term. Also currently redoing exterior sounds on several cars like we did for V8 super car last build, for example the stock cars, Corvette and Cadillac in the works. </p>
<p>Working on improving build process code, cutting the time of the dozens of builds we do each month internally in half, which will free up considerable time for everyone. </p>
<p>Update of in-sim UI, load screens, and start of race and after race experience. Very big overall project. </p>
<p>“Race against yourself project” that we plan on putting in Time Trialing to spice it up. Basically racing against saved replays of ghost cars starting with your own laps. Possibility to add other saved ghost cars/laps to race against. </p>
<p>Working on refresh &#038; redesign of car/helmet/suit paint area on members with more options. </p>
<p>Working on having Your Name on windshield for new NASCAR cars which will translate to other cars that have that in real world. </p>
<p>Getting close on team and driver swap projects. Spotters done already, crew chief portion of project should be in this next build and full driver swap, team racing &#038; creation of teams possible in July build or at least another phase of it. </p>
<p>Working on graphical &#038; dynamic graphical projects. Collideable cones and leading to parts following off cars, etc is one of the bigger ones. Also working on some graphic improvements like trees and tree shadows. </p>
<p>Further work on minimizing expensive graphical processes like the way we store and deliver the graphics, i.e. shadow maps. Update on DX11: Since it is such a large project, we wanted to try to add shadow mapping into the existing engine before tackling the port to DX11 so the project has slipped a bit but on our plate for 2013. The good news is that we’ve still been improving on the Direct3D 9 engine with some good stuff. One of the main benefits of DirectX 11 should be to eliminate the CPU bottlenecks in the engine and get better utilization of the GPUs. DirectX 9 has a bottlenecked API for our scenes, and DirectX 11 sports a much improved API, which should allow us to solve these issues. Also, with DirectX 11’s geometry shaders and multiple render target support, our shadow technology should improve substantially while further offloading from the CPU. We’re also planning to build the new DX11 engine using high dynamic range frame buffers and lighting from the start, which will improve the overall appearance. </p>
<p>Working towards dynamic skies &#038; time of day change in the relatively near future. </p>
<p>Working on two new G6 cup cars currently (Ford and Chevy) </p>
<p>Working on Lotus 49, new Kia and Ruf car. (Will try and send out very early stage model pictures for Ruf) Also working on an overhaul of DP car physics wise. </p>
<p>Tracks in process are Kansas, Montreal and Bathhurst. Also updating old tracks USA and Laguna. Also R&#038;D project working on how we treat massive backgrounds (For example the mountains at Laguna) </p>
<p>Working on new Race Guide on home page </p>
<p>Working on database overhaul in background </p>
<p>Architecture &#038; Hosting – Working on several upgrades to backend hardware, software and architecture. Also working on some security projects </p>
<p>Working on a bunch of other “smaller” things and some bigger things that we are not ready to even mention. </p>
<p>About 100 other things want to do obviously, some big and some small and I’m sure dozens of those projects will be done or started this year and others are still way off in the future.<br />
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		<item>
		<title>2013.02.14 Release Notes</title>
		<link>http://iracerstuff.com/?p=3522</link>
		<comments>http://iracerstuff.com/?p=3522#comments</comments>
		<pubDate>Thu, 14 Feb 2013 15:37:56 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Build Notes]]></category>
		<category><![CDATA[iRacing]]></category>
		<category><![CDATA[iRacing Build Notes]]></category>
		<category><![CDATA[iRacing Release Notes]]></category>

		<guid isPermaLink="false">http://iracerstuff.com/?p=3522</guid>
		<description><![CDATA[Graphics - Substantial reduction in microstutters due to off-screen shadow map generation. - Optimized render state changes with shadow maps enabled. - Increase the framerate limit option&#8217;s maximum from 169 FPS to 334 FPS. Force Feedback - Increase maximum force feedback strength from 40 to 60 to help compensate for the weaker forces some cars [...]]]></description>
				<content:encoded><![CDATA[<h3><b>Graphics</b></h3>
<p>- Substantial reduction in microstutters due to off-screen shadow map generation.</p>
<p>- Optimized render state changes with shadow maps enabled.</p>
<p>- Increase the framerate limit option&#8217;s maximum from 169 FPS to 334 FPS.<br />
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<h3><b>Force Feedback</b></h3>
<p>- Increase maximum force feedback strength from 40 to 60 to help compensate for the weaker forces some cars are producing with this season&#8217;s physics.</p>
<p>- Added in new app.ini parameters to reduce the amount of FFB communication we do. This may help with a few users with buggy wheels.</p>
<p>- Add in app.ini [Misc] FFBAlwaysReset=1 Setting this to 0 will force the FFB code back to the old way where we only reset at startup and shutdown (and hopefully when changing wheels).</p>
<p>- Add in app.ini [Misc] FFBRetryCount=5 Setting this to 1 goes back to the old way of only trying to initialize the FFB once, even if we failed for any reason.</p>
<h3><b>Chat Hotkeys</b></h3>
<p>- Make chat hotkeys work when out of car. This allows for custom hotkeys of admin commands.</p>
<h3><b>Reloading Car Textures</b></h3>
<p>- Fix a bug that would let you unload the car textures but not be able to load them again, when you turned off &#8216;load textures while driving&#8217;.</p>
<p>- Added in support for reloading individual cars textures from telemetry. This will make it so the white flash will only occur for a single car when a new texture arrives.</p>
<p>- If you have turned off the ability to reload textures while driving, the sim will queue up any requests for new textures and the next time you get out of your car the sim will load those textures then.</p>
<h3><b>Telemetry</b></h3>
<p>- Add SimMode: replay or full to telemetry, this lets motion platforms determine if they are in a user loaded replay or they just hopped out of a live car.</p>
<p>- Output car class position to telemetry.</p>
<p>- Output league ID to telemetry for Trading Paints to use.</p>
<h3><b>Race Control</b></h3>
<p>- Triggering a gained time slowdown at any point during qualifying will invalidate the current lap.</p>
<h3><b>Spotting</b></h3>
<p>- Fix a bug where having a spotter could cause private messages or admin commands to go to the spotter instead of the driver.</p>
<h3><b>Sponsors</b></h3>
<p>- Fixed the DSD sponsorship so it shows up in the paintkit properly.</p>
<h3><b>Flexible Drivetrains</b></h3>
<p>- Fixed the bug where sometimes downshifts wouldn&#8217;t complete in the cars with computer shifter gearboxes, such as the Williams FW31, McLaren, and Dallara.</p>
<p>- The new flex in drivetrains seems to make it a little riskier to blow up a motor from aggressive downshifting. We have eased the engine damage thresholds correspondingly for the following cars:<br />
Chevrolet Corvette C6R<br />
Chevrolet Monte Carlo SS<br />
Ford Mustang FR500S<br />
Legends Ford &#8217;34 Coupe<br />
Legends Ford &#8217;34 Coupe &#8211; Rookie<br />
Modified &#8211; SK<br />
Modified &#8211; Tour<br />
Radical SR8<br />
Riley Daytona Prototype<br />
Skip Barber Formula 2000<br />
Spec Racer Ford<br />
Star Mazda<br />
VW Jetta TDI Cup</p>
<h3><b>Multiclass</b></h3>
<p>- Removed some unneccessary textures to help reduce texture memory usage in multiclass races from the following cars:<br />
Ford Falcon V8 Supercar<br />
Chevrolet Corvette C6R<br />
Ford Mustang FR500S<br />
Radical SR8<br />
Riley Daytona Prototype<br />
Pontiac Solstice<br />
Pontiac Solstice &#8211; Rookie</p>
<h3><b>Drafting</b></h3>
<p>- Slightly reduced the oval car draft. The list of cars affected are:<br />
Chevrolet Impala<br />
Chevrolet Impala Class B<br />
Chevrolet National Impala<br />
Chevrolet Monte Carlo SS<br />
Chevrolet Silverado<br />
Modified &#8211; SK<br />
Modified &#8211; Tour<br />
Silver Crown<br />
Sprint Car<br />
Street Stock</p>
<h3><b>Chevrolet Corvette C6R</b></h3>
<p>- Add interlagos_fixed setup.</p>
<h3><b>Chevrolet Impala</b></h3>
<p>- Added the missing daytona_fixed and talladega_fixed setups.</p>
<p>- Fixed the baseline setup to pass tech.</p>
<h3><b>Chevrolet Impala Class B</b></h3>
<p>- Fixed the baseline setup to pass tech.</p>
<h3><b>Chevrolet National Impala</b></h3>
<p>- Added the missing daytona_fixed and talladega_fixed setups, and also sonoma_fixed and watkinsglen_fixed setups.</p>
<p>- Fixed the baseline setup to pass tech.</p>
<h3><b>Chevrolet Monte Carlo SS</b></h3>
<p>- Added a roadcourse setup.</p>
<h3><b>Chevrolet Silverado</b></h3>
<p>- Fixed the gearing of the daytona_fixed and richmond_fixed setups.</p>
<p>- Fixed the baseline setup to pass tech.</p>
<h3><b>Ford Falcon V8 Supercar</b></h3>
<p>- Fixed the windshield from drawing twice when in the cockpit with car damage.</p>
<h3><b>Ford GT</b></h3>
<p>- Add interlagos_fixed setup.</p>
<p>- Increased fuel usage by 11%.</p>
<h3><b>Ford Mustang FR500S</b></h3>
<p>- Fixed the overly soft steering.</p>
<h3><b>Street Stock</b></h3>
<p>- Added a roadcourse setup.</p>
<h3><b>Oulton Park Circuit</b></h3>
<p>- It is no longer possible to cut the chicanes on the back straight and still gain overall laptime.<br />
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		<item>
		<title>2013 iRacerstuff.com Daytona 300</title>
		<link>http://iracerstuff.com/?p=3448</link>
		<comments>http://iracerstuff.com/?p=3448#comments</comments>
		<pubDate>Tue, 12 Feb 2013 15:45:21 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[iRacerstuff.com 300]]></category>
		<category><![CDATA[iRacerstuff.com Daytona]]></category>
		<category><![CDATA[iRacerstuff.com Daytona 300]]></category>
		<category><![CDATA[iRacerstuff.com World Tour]]></category>
		<category><![CDATA[iRacing]]></category>

		<guid isPermaLink="false">http://iracerstuff.com/?p=3448</guid>
		<description><![CDATA[iRacerstuff.com will host the 2013 iRacerstuff.com Daytona 300 on Thursday, February 21st beginning at 8:00pm ET. The race is set for 120 laps using the Chevrolet Impala (Class B) at Daytona International Speedway. Qualifying will be a standard best of two green flag laps and will run for three days prior to the race, Monday [...]]]></description>
				<content:encoded><![CDATA[<p>iRacerstuff.com will host the 2013 iRacerstuff.com Daytona 300 on Thursday, February 21st beginning at 8:00pm ET.<br />
<img class="alignnone size-full wp-image-3504" alt="iRacerstuff.com Daytona 300" src="http://iracerstuff.com/wp-content/uploads/2013/02/iracerstuff300.jpg" width="728" height="150" /><br />
The race is set for 120 laps using the Chevrolet Impala (Class B) at Daytona International Speedway. Qualifying will be a standard best of two green flag laps and will run for three days prior to the race, Monday through Wednesday.</p>
<p><strong>Links:</strong> <a href="http://iracerstuff.com/?page_id=2016"><span style="text-decoration: underline;" data-mce-mark="1">Schedules &amp; Events Page</span></a> | <a href="http://iracerstuff.com/?page_id=2173"><span style="text-decoration: underline;" data-mce-mark="1">Daytona Int&#8217;l Speedway Page</span></a><br />
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<div style="width: 400px; padding: 0px; float: left; display: inline; ">
<h3>News and Updates</h3>
<p><a href="http://iracerstuff.com/?page_id=3572"><span style="text-decoration: underline;">Current Qualifying Results</span></a></p>
<p><b>Added Qualifying Session: </b>We will run qualifying sessions for the Daytona 300 tonight at both 8:00pm ET and 10:30pm ET.</p>
<p><b>Qualifying:</b> Qualifying sessions will begin on Monday and run through Wednesday. Monday&#8217;s session will run at 8pm ET, Tuesday&#8217;s session at 10pm ET and Wednesday&#8217;s session at 8pm ET. Sessions will run for 10 minutes with the best of two green flag laps. Fields will split based on qualifying times (only realistic way through Hosted Tournaments) with 40 cars per field. IF qualifying sessions fill on Monday, two servers will launch on Tuesday. If both of those fill, 3-4 will launch on Wednesday to ensure everyone gets a qualifying lap. You MUST post a qualifying lap to be in the race as the race servers will only allow in drivers who have made a qualifying attempt.</p>
<p><strong>Practice Sessions:</strong> Practice sessions will begin on Thursday, February 14th and run every evening through the day of the event. The full practice schedule will be released later this week.</p>
</div>
<div style="width: 9px; padding: 2px; float: left; display: inline; "></div>
</p>
<div style="width: 300px; padding: 0px; float: left; display: inline; ">
<h3>Qualifying Schedule</h3>
<table>
<tbody>
<tr>
<td><b>02.18 MON</b></td>
<td><span style="color: #000000;">10:30pm ET</span></td>
</tr>
<tr>
<td><b>02.19 TUE</b></td>
<td>10:30pm ET</td>
</tr>
<tr>
<td><span style="color: #ff0000;"><b>02.20 WED</b></span></td>
<td><span style="color: #ff0000;">8:00pm ET</span></td>
</tr>
<tr>
<td><span style="color: #ff0000;"><b>02.20 WED</b></span></td>
<td><span style="color: #ff0000;">10:30pm ET</span></td>
</tr>
</tbody>
</table>
<p>&nbsp;</p>
<h3>Race Format</h3>
<table>
<tbody>
<tr>
<td><b>LENGTH</b></td>
<td>120 Laps</td>
</tr>
<tr>
<td><b>DATE</b></td>
<td>Thursday, February 21, 2013</td>
</tr>
<tr>
<td><b>TIME</b></td>
<td>8:00pm EST</td>
</tr>
<tr>
<td><b>CAR</b></td>
<td>Chevrolet Impala (Class B)</td>
</tr>
<tr>
<td><b>TRACK</b></td>
<td>Daytona International Speedway</td>
</tr>
<tr>
<td><b>SETUPS</b></td>
<td>Open</td>
</tr>
<tr>
<td><b>QUALIFYING</b></td>
<td>Monday &#8211; Wednesday</td>
</tr>
<tr>
<td><b>PRACTICE</b></td>
<td>Open all week (Hosted)</td>
</tr>
<tr>
<td><b>SPLITS</b></td>
<td>Set by Qualifying Times<br />
40 car fields</td>
</tr>
<tr>
<td><strong>GRID</strong></td>
<td>Set by qualifying times</td>
</tr>
<tr>
<td><b>CAUTIONS</b></td>
<td>Full course cautions</td>
</tr>
<tr>
<td><b>RESETS</b></td>
<td>TBD</td>
</tr>
<tr>
<td><b>TWITTER</b></td>
<td>#iRacerstuff300</td>
</tr>
</tbody>
</table>
</div>
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		</item>
		<item>
		<title>2013 iRacerstuff.com Daytona 250</title>
		<link>http://iracerstuff.com/?p=3506</link>
		<comments>http://iracerstuff.com/?p=3506#comments</comments>
		<pubDate>Tue, 12 Feb 2013 15:30:23 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[iRacerstuff.com 250]]></category>
		<category><![CDATA[iRacerstuff.com Daytona]]></category>
		<category><![CDATA[iRacerstuff.com World Tour]]></category>
		<category><![CDATA[iRacing]]></category>
		<category><![CDATA[iRacing Daytona]]></category>

		<guid isPermaLink="false">http://iracerstuff.com/?p=3506</guid>
		<description><![CDATA[iRacerstuff.com will host the 2013 iRacerstuff.com Daytona 250 on Saturday, February 23rd beginning at 8:00pm ET. The race is set for 100 laps using the Chevrolet Silverado at Daytona International Speedway (Night). Qualifying will be a standard best of two green flag laps and will run for three days prior to the race, Sunday through [...]]]></description>
				<content:encoded><![CDATA[<p>iRacerstuff.com will host the 2013 iRacerstuff.com Daytona 250 on <span style="color: #ff0000;">Saturday, February 23rd</span> beginning at 8:00pm ET.<br />
<img class="alignnone size-full wp-image-3507" alt="iRacerstuff.com Daytona 250" src="http://iracerstuff.com/wp-content/uploads/2013/02/iracerstuff250.jpg" width="728" height="150" /><br />
The race is set for 100 laps using the Chevrolet Silverado at Daytona International Speedway (Night). Qualifying will be a standard best of two green flag laps and will run for three days prior to the race, Sunday through Tuesday.</p>
<p><strong>Links:</strong> <a href="http://iracerstuff.com/?page_id=2016"><span style="text-decoration: underline;" data-mce-mark="1">Schedules &amp; Events Page</span></a> | <a href="http://iracerstuff.com/?page_id=2173"><span style="text-decoration: underline;" data-mce-mark="1">Daytona Int&#8217;l Speedway Page</span></a><br />
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<div style="width: 400px; padding: 0px; float: left; display: inline; ">
<h3>News and Updates</h3>
<p><a href="http://iracerstuff.com/?page_id=3552"><span style="text-decoration: underline;">Current Qualifying Results</span></a></p>
<p><strong>iRacerstuff.com Daytona 250 TONIGHT:</strong> The iRacerstuff.com Daytona 250 (Trucks) is tonight. A final practice session will run from 4pm-8pm with the servers launching at 8pm. There will be two splits, with Tom Moustakas taking the pole in Split 1 and Mark Brown taking the pole in the second split. There are 28 drivers in each split.</p>
<p><strong>Race Date Changed:</strong> Yesterday the qualifying servers were inadvertently switched between the Impala B and Truck servers causing several drivers to miss qualifying. We are going to keep the current qualifying results, and run additional sessions Thursday at 7:30pm EST and Friday at 8pm EST. Sorry for any inconvenience, we received several messages from drivers expecting qualifying at 10:30 last night and it was not available. 2/20</p>
<p><strong>Qualifying Sessions:</strong> iRacerstuff.com 250 qualifying begins tonight. The server will launch at 10:20pm EST under Hosted Tournament Sessions with 10 minutes of practice (to allow racers to join the server) then the session will advance itself to qualifying. During qualifying, there should be NO burnouts or tire spin what-so-ever when leaving pit road. No resetting back to your pit stall, or any &#8220;funny business&#8221; at all. Spectators will be in the session and offenders will be ejected and disqualified from the entire event.</p>
<p><b>Qualifying:</b> Qualifying sessions will begin on Sunday and run through Tuesday. Sunday&#8217;s session will run at 10:30pm ET, Monday&#8217;s session at 8pm ET and Wednesday&#8217;s session at 10:30pm ET. Sessions will run for 10 minutes with the best of two green flag laps. Fields will split based on qualifying times (only realistic way through Hosted Tournaments) with 30 trucks per field. IF qualifying sessions fill on Sunday, two servers will launch on Monsday. If both of those fill, 3-4 will launch on Tuesday to ensure everyone gets a qualifying lap. You MUST post a qualifying lap to be in the race as the race servers will only allow in drivers who have made a qualifying attempt.</p>
<p><strong>Practice Sessions:</strong> Practice sessions will begin on Wednesday, February 13th and run every evening through the day of the event. The full practice schedule will be released later this week.</p>
</div>
<div style="width: 9px; padding: 2px; float: left; display: inline; "></div>
<div style="width: 300px; padding: 0px; float: left; display: inline; ">
<h3>Qualifying Schedule</h3>
<table>
<tbody>
<tr>
<td><b>02.17 SUN</b></td>
<td>10:30pm ET</td>
</tr>
<tr>
<td><b>02.18 MON</b></td>
<td>8:00pm ET</td>
</tr>
<tr>
<td><b>02.19 TUE</b></td>
<td>8:00pm ET</td>
</tr>
<tr>
<td><span style="color: #ff0000;"><b>02.21 THU</b></span></td>
<td><span style="color: #ff0000;">7:30pm ET</span></td>
</tr>
<tr>
<td><span style="color: #ff0000;"><b>02.22 FRI</b></span></td>
<td><span style="color: #ff0000;">8:00pm ET</span></td>
</tr>
</tbody>
</table>
<p>&nbsp;</p>
<h3>Race Format</h3>
<table>
<tbody>
<tr>
<td><b>LENGTH</b></td>
<td>100 Laps</td>
</tr>
<tr>
<td><b>DATE</b></td>
<td><span style="color: #ff0000;">Saturday, February 23, 2013</span></td>
</tr>
<tr>
<td><b>TIME</b></td>
<td>8:00pm EST</td>
</tr>
<tr>
<td><b>CAR</b></td>
<td>Chevrolet Silverado</td>
</tr>
<tr>
<td><b>TRACK</b></td>
<td>Daytona International Speedway (Night)</td>
</tr>
<tr>
<td><b>SETUPS</b></td>
<td>Open</td>
</tr>
<tr>
<td><b>QUALIFYING</b></td>
<td>Sunday &#8211; Tuesday</td>
</tr>
<tr>
<td><b>PRACTICE</b></td>
<td>Open all week (Hosted)</td>
</tr>
<tr>
<td><b>SPLITS</b></td>
<td>Set by Qualifying Times<br />
30 car fields</td>
</tr>
<tr>
<td><strong>GRID</strong></td>
<td>Set by qualifying times</td>
</tr>
<tr>
<td><b>CAUTIONS</b></td>
<td>Full course cautions</td>
</tr>
<tr>
<td><b>RESETS</b></td>
<td>TBD</td>
</tr>
<tr>
<td><b>TWITTER</b></td>
<td>#iRacerstuff250</td>
</tr>
</tbody>
</table>
</div>
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		<item>
		<title>NASCAR iRacing Series (NiS) 2013</title>
		<link>http://iracerstuff.com/?p=3464</link>
		<comments>http://iracerstuff.com/?p=3464#comments</comments>
		<pubDate>Mon, 11 Feb 2013 22:08:45 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[iRacing]]></category>
		<category><![CDATA[NASCAR iRacing]]></category>
		<category><![CDATA[NiS]]></category>

		<guid isPermaLink="false">http://iracerstuff.com/?p=3464</guid>
		<description><![CDATA[Description of Series: This iRacing official series to follow the weekly Sprint Cup Track Schedule racing the new Gen-6 cars for the entire Sprint Cup season. Objective: A new, special event style official series aimed at providing fun and competitive NASCAR racing for every license level except the rookie license level. This series also intended to have [...]]]></description>
				<content:encoded><![CDATA[<p><b>Description of Series: </b>This iRacing official series to follow the weekly Sprint Cup Track Schedule racing the new Gen-6 cars for the entire Sprint Cup season.</p>
<p><b>Objective:</b> A new, special event style official series aimed at providing fun and competitive NASCAR racing for every license level except the rookie license level. This series also intended to have a direct tie-in to the excitement of the real world NASCAR Sprint Cup by being at the same tracks each week and battling through a long and varied schedule like the real-world drivers.<br />
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<div style="width: 450px; padding: 0px; float: left; display: inline; ">
<p><b>Race Times: </b>Two different weekly time slots to keep it event style yet offering some schedule flexibility. <b>Thursday nights 9:00 PM EST (2:00 GMT) &amp; Saturday mornings at 11:00 AM EST (16:00 GMT). After the daylight savings time change, the GMT times will move forward 1 hour. (1:00 GMT &amp; 15:00 GMT)</b></p>
<p><b>Car choices:</b> Chevrolet SS-Gen6 car &amp; Ford Fusion-Gen6 car (once released)</p>
<p><b>Tracks &amp; Race Weeks:</b> Every Sprint Cup track starting with the third race of the year, Las Vegas, for a full 34 week season. We are starting with third race this year because that will allow us to start the series with the new Gen6 cars which are under development. (FYI, the World Tour Daytona 500 event is available to run using old car for that race week.) <b>Track Note:</b> Kansas and Fontana are still under construction. Kansas should be ready for second race in October, but not the first race at that track. Fontana will not be done in time for that race week. Therefore,<b>Rockingham will replace Fontana and Iowa will replace the first Kansas race. We will NOT run the All-star race or race week at Charlotte as part of this series.<br />
</b><br />
<b>Race distance:</b> Half the distance of the real-world race. For example, the Coke 600 will be 300 miles in this series.</p>
<p><b>iRacing member eligibility</b>: Oval license level D class and above. This will be an oval license class series, even though some scattered road course racing.</p>
<p><b>Resets:</b> none</p>
<p><b>Server farms: </b>U.S. server farms only in order to better group participants.</p>
<p><b>Race car setup: </b>Fixed car setup</p>
<p><b>Qualifying:</b> Single car 2-lap qualifier 15 minutes before each race. Qualifying not required to enter the race. FYI, qualifying from first race carries to the second race, unless you post a better time in the second qualifying session.</p>
<p><b>Race warmup time: </b>10 minutes</p>
<p><b>Number of races and drop weeks: </b>34 races with 4 drop weeks.</p>
<p><b>Field size:</b> 32 cars</p>
<p><b>Caution Flags:</b> Yes, full course for ovals &amp; local yellows for road courses.</p>
<p><b>Other competition notes</b>: Will work same way as a standard iRacing Series. Will be 10 standard divisions that are set based on normal procedure before the start of series. (Divisions already set) Splitting will be done by iRating. Gridding will be done by Qualifying and then by iRating. Do not need to qualify to race. The standard iRacing point system in place for series.</p>
</div>
<div style="width: 2px; padding: 23px; float: left; display: inline; "></div>
<div style="width: 230px; padding: 0px; float: left; display: inline; ">
<h3>Schedule</h3>
<p><span style="color: #808080;">1 &#8211; Las Vegas Motor Speedway</span><br />
<span style="color: #808080;">2 - Bristol Motor Speedway</span><br />
<span style="color: #808080;">3 - Rockingham Speedway</span><br />
<span style="color: #808080;">4 - Off Week</span><br />
<span style="color: #808080;">5 - Martinsville Speedway</span><br />
<span style="color: #808080;">6 - Texas Motor Speedway</span><br />
<span style="color: #808080;">7 &#8211; Iowa Speedway</span><br />
<span style="color: #808080;">8 &#8211; Richmond International Speedway</span><br />
<span style="color: #808080;">9 &#8211; Talladega Superspeedway</span><br />
<span style="color: #808080;">10 &#8211; Darlington Raceway</span><br />
<span style="color: #808080;">11 &#8211; Off Week</span><br />
<span style="color: #808080;">12 &#8211; Charlotte Motor Speedway</span><br />
<span style="color: #808080;">13 &#8211; Dover International Speedway</span><br />
<span style="color: #808080;">14 &#8211; Pocono Raceway</span><br />
<span style="color: #808080;">15 &#8211; Michigan International Speedway</span><br />
<span style="color: #808080;">16 &#8211; Sonoma Raceway</span><br />
<span style="color: #808080;">17 &#8211; Kentucky Speedway</span><br />
<span style="color: #808080;">18 &#8211; Daytona International Speedway</span><br />
<span style="color: #808080;">19 &#8211; New Hampshire Motor Speedway</span><br />
<span style="color: #808080;">20 &#8211; Off Week</span><br />
<span style="color: #808080;">21 &#8211; Indianapolis Motor Speedway</span><br />
<span style="color: #808080;">22 &#8211; Pocono Raceway</span><br />
<span style="color: #808080;">23 &#8211; Watkins Glen International</span><br />
<span style="color: #808080;">24 &#8211; Michigan International Speedway</span><br />
<span style="color: #808080;">25 &#8211; Bristol Motor Speedway</span><br />
<span style="color: #808080;">26 &#8211; Atlanta Motor Speedway</span><br />
<span style="color: #808080;">27 &#8211; Richmond International Speedway</span><br />
<span style="color: #808080;">28 &#8211; Chicagoland Speedway</span><br />
<span style="color: #808080;">29 &#8211; New Hampshire Motor Speedway</span><br />
<span style="color: #808080;">30 &#8211; Dover Interntational Speedway</span><br />
<span style="color: #808080;">31 &#8211; Kansas Speedway</span><br />
<span style="color: #808080;">32 &#8211; Charlotte Motor Speedway</span><br />
<span style="color: #808080;">33 &#8211; Talladega Superspeedway</span><br />
<span style="color: #808080;">34 &#8211; Martinsville Speedway</span><br />
<span style="color: #808080;">35 &#8211; Texas Motor Speedway</span><br />
<span style="color: #808080;">36 &#8211; Phoenix International Raceway</span><br />
<span style="color: #808080;">37 &#8211; Homestead-Miami Speedway</span>
</div>
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		<title>2013 iRacing.com Daytona 500</title>
		<link>http://iracerstuff.com/?p=3355</link>
		<comments>http://iracerstuff.com/?p=3355#comments</comments>
		<pubDate>Sun, 10 Feb 2013 15:24:50 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Chevrolet Impala]]></category>
		<category><![CDATA[daytona]]></category>
		<category><![CDATA[Daytona 500]]></category>
		<category><![CDATA[Daytona International Speedway]]></category>
		<category><![CDATA[iRacing]]></category>
		<category><![CDATA[iRacing Chevy]]></category>
		<category><![CDATA[iRacing Daytona 500]]></category>
		<category><![CDATA[iRacing Impala]]></category>
		<category><![CDATA[iracing world tour]]></category>
		<category><![CDATA[iRacing.com]]></category>
		<category><![CDATA[iRacing.com Daytona 500]]></category>

		<guid isPermaLink="false">http://iracerstuff.com/?p=3355</guid>
		<description><![CDATA[iRacing will host the 2013 iRacing.com Daytona 500 on Friday, February 22nd and Saturday, February 23rd. This year&#8217;s race is set for 200 laps using the Chevrolet Impala (Class A) at Daytona International Speedway. Changes to qualifying procedures this year as there will be only one qualifying session, it will begin 15-minutes prior to race [...]]]></description>
				<content:encoded><![CDATA[<p>iRacing will host the 2013 iRacing.com Daytona 500 on Friday, February 22nd and Saturday, February 23rd.<br />
<img class="alignnone size-full wp-image-3356" alt="iRacing Daytona" src="http://iracerstuff.com/wp-content/uploads/2013/02/iracingdaytona500.jpg" width="728" height="250" /><br />
This year&#8217;s race is set for 200 laps using the Chevrolet Impala (Class A) at Daytona International Speedway. Changes to qualifying procedures this year as there will be only one qualifying session, it will begin 15-minutes prior to race start. Qualifying will be a standard best of two green flag laps.</p>
<p><strong>Links:</strong> <a href="http://iracerstuff.com/?page_id=2016"><span style="text-decoration: underline;">Schedules &amp; Events Page</span></a> | <a href="http://iracerstuff.com/?page_id=3323"><span style="text-decoration: underline;">Chevrolet Impala Page</span></a> | <a href="http://iracerstuff.com/?page_id=2173"><span style="text-decoration: underline;">Daytona Int&#8217;l Speedway Page</span></a><br />
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<div style="width: 420px; padding: 5px; float: left; display: inline; ">
<h3>News and Updates</h3>
<p><b>No Gen6 Cars for Daytona 500:</b> iRacing is hard at work on the new <a href="http://iracerstuff.com/?page_id=3338"><span style="text-decoration: underline;">2013 Chevy SS</span></a> and <a href="http://iracerstuff.com/?page_id=3335"><span style="text-decoration: underline;">2013 Ford Fusion</span></a>, but will not have those cars ready in time for the 2013 iRacing.com Daytona 500. The Chevy SS is expected to release near the end of February with the Ford Fusion coming within a week or to later.</p>
<p><strong>Qualifying for iRacing.com Daytona 500:</strong> Some changes to qualifying procedures in the 2013 iRacing.com Daytona 500. This year there will be only one qualifying session, that is set to begin 15-minutes prior to the race start. Qualifying will be a standard two green flag laps with the best of the two counting as the qualifying time.</p>
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<div style="width: 300px; padding: 0px; float: left; display: inline; ">
<h3>Race Format</h3>
<table>
<tbody>
<tr>
<td><b>Length</b></td>
<td>200 Laps</td>
</tr>
<tr>
<td><b>Date 1</b></td>
<td>Friday, February 22nd, 2013<br />
9:00pm EST</td>
</tr>
<tr>
<td><b>Date 2</b></td>
<td>Saturday, February 23rd, 2013<br />
1:00pm EST</td>
</tr>
<tr>
<td><b>Cars</b></td>
<td>Chevrolet Impala</td>
</tr>
<tr>
<td><b>Track</b></td>
<td>Daytona International Speedway</td>
</tr>
<tr>
<td><b>Setups</b></td>
<td>Open</td>
</tr>
<tr>
<td><b>Qualifying</b></td>
<td>One Session 15-min prior to race<br />
2 Green Flag Laps</td>
</tr>
<tr>
<td><b>Practice</b></td>
<td>Open all week</td>
</tr>
<tr>
<td><b>Splits</b></td>
<td>Set by iRating, 43 car fields</td>
</tr>
<tr>
<td><strong>Grid</strong></td>
<td>Set by qualifying times</td>
</tr>
<tr>
<td><b>Cautions</b></td>
<td>Full course cautions</td>
</tr>
<tr>
<td><b>Broadcast</b></td>
<td>Top split on <a href="http://glaciertv.com/">http://glaciertv.com</a></td>
</tr>
<tr>
<td><b>Twitter</b></td>
<td>#iRacingWT<br />
#iRacingDaytona500</td>
</tr>
</tbody>
</table>
</div>
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		<title>Cat Herder XVII</title>
		<link>http://iracerstuff.com/?p=3266</link>
		<comments>http://iracerstuff.com/?p=3266#comments</comments>
		<pubDate>Thu, 07 Feb 2013 01:55:32 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cat herder]]></category>
		<category><![CDATA[iRacing]]></category>
		<category><![CDATA[new build]]></category>
		<category><![CDATA[steve myers]]></category>

		<guid isPermaLink="false">http://iracerstuff.com/?p=3266</guid>
		<description><![CDATA[Written by Steve Myers, iRacing.com. Monday morning after the Super Bowl is always an interesting day. I always kind of feel like I fought someone and I didn’t come out the winner. All the crappy food I ate all night comes back to haunt me like 12 rounds of solid body shots from a heavy [...]]]></description>
				<content:encoded><![CDATA[<p>Written by Steve Myers, iRacing.com.</p>
<p>Monday morning after the Super Bowl is always an interesting day. I always kind of feel like I fought someone and I didn’t come out the winner. All the crappy food I ate all night comes back to haunt me like 12 rounds of solid body shots from a heavy weight fighter. The beer doesn’t help either but it’s Oh so delicious…..</p>
<p>If I am lucky to have my hometown team in the game (Patriots) every muscle in my body is stiff from feeling like a compressed spring ready to explode all night. Unfortunately the Pats choked two weeks ago so I only feel like I fought a middle weight boxer today instead of a heavy weight…</p>
<p>As I sit here on this Monday morning trying to nurse my “injuries” I have started the mental transition from football season to racing season. Yes the Rolex 24 was last weekend and really is the start of the racing season but let’s be honest: until the merger of the ALMS and GRAND AM happens the race really feels like a minor league baseball game with a handful of Major Leaguers getting in some rehab work.</p>
<p><img class="alignright size-medium wp-image-3269" alt="Chevy SS" src="http://iracerstuff.com/wp-content/uploads/2013/02/chevyss2-1024x610-300x178.jpg" width="300" height="178" />In my opinion the racing season starts in three weeks when the beautiful Gen6 NASCAR cars take to the high banks at Daytona. I am legitimately excited that NASCAR has finally gone back to its roots with the concept of “win on Sunday, sell onMonday” and brought back cars that at least resemble vehicles we can drive ourselves.</p>
<p>Okay, so technically that phrase was coined by Bob Tasca, Sr. who had a Ford dealership up here in Providence, Rhode Island along with an NHRA team, but you get my point.</p>
<p>The good news for you and me though is that we don’t have to shell out tens of thousands or even hundreds of thousands of dollars to drive a new street Chevy SS or NASCAR SS Cup car. We are going to get to drive the NASCAR version in about four weeks on iRacing and for only “pocket change” compared to the real world versions.</p>
<p>The Chevy SS will come first and the Fusion should be released a few weeks later. Yes, I have been working on trying to get the Toyota signed and hope to accomplish that “soon.” I have been working on it since last summer but working with the big corporations means the “soon” clock runs on months instead of hours….</p>
<p>I have been asked quite a bit whether we will have driver names on the windshields of the Gen6 cars and I can confirm we are working on it. We may not be able to get this done for the new car’s release in a few weeks, so it may need to go out with the next 13th week build.</p>
<p>The next car in the development pipeline will be the Ruf Rt 12 R which I can say has personally given me more heartburn than any car to date for a number of reasons I care not to divulge. I do not anticipate this car being in the next build but there is a very good chance that the Kia Optima SX race car will be in the Season 2 build.</p>
<p>I have to admit that I was not super enthusiastic when this Kia deal came together and then I drove the car…….and it was fun…..and I kept driving it……..for hours. It actually makes me even more excited to get the BTCC Honda Civic done which we are currently working on trying to scan.</p>
<p>The art and production team continues to impress me with the work they do in building our tracks, and our recently released Autodromo Jose Carlos Pace is no exception. The track better known as Interlagos has long been a favorite of mine from my very early days of sim racing and running Geoff Crammond’s GP games. The flowing uphill, double apex Laranjinha corner has always been one of my favorite sections of track in the world to “drive” — even if only virtually in my case.</p>
<p>With the release of Interlagos, the guys have turned their considerable talents to Kansas Speedway while as continuing work on Montreal and Bathurst. When we finish-up Kansas and California Speedway this year we will have finally completed building all of the NASCAR Sprint Cup Series tracks on the schedule.</p>
<p>At this point it is likely that Kansas will be the next “new” track completed but probably not for the next 13th week deployment. However, we should have a fresh coat of paint on Mazda Raceway Laguna Seca and USA International Speedway to bring them closer to our current standard of new tracks. The art guys staged a pixel protest and demanded that we stop shaming them by flaunting their early work to the masses . . . and we caved.</p>
<p>Keeping on the visual topic, we have a bunch of projects in the works to add some depth to our in-sim world. We almost had the new shadow map work done for the last build so it is almost certain that it will be done for the next build. We are also in the process of changing the way that shadows are cast from trees. This project is pretty much the first required step to be able to get dynamic skies into the sim which is another project on the horizon. Pun intended.</p>
<p>Our newest engineer, Richard Jobling, whom you met in our last episode of iRacing TV, is working on the first project to improve our collision and crash models. This may sound silly but starting with something simple like making cones “collideable” is a significant step forward in making the environment more alive. This is a big, hairy, monster of a project but when interviewing him for the job he made it clear he was perfectly comfortable wrestling big hairy monsters.</p>
<p>I think the question I get asked most often in the forums and on my twitter account is when the Lotus 49 will be completed. The good news is that it’s done….well except that it needs NTMv5 which isn’t done yet. I know I sound like a broken record but Dave really is making great progress on the tire model and feels that he is getting closer to getting NTMv5 released. He made a significant advance in this last build which really is NTMv4.5. We are hoping the remaining 0.5 is in this next build.</p>
<p>We are finally getting to a point in our development life here at iRacing that, not only can we can start looking at things that just are not working the way we like, but we can do something about it! We have a number of projects we are starting work on in this department.</p>
<p>Early UI Concept<br />
One area of the service that has been neglected has been our UI. I don’t think we have really changed anything since we launched the service. We have taken a fresh new look at what we can do not only with the in-game interface but also with the loading screen and post-race. This is a significant project requiring work from both the sim and web engineering teams, so a release schedule for this is still hard to predict.</p>
<p>Also, we are going to try and kill two birds with one stone by introducing an exciting new feature and at the same time try and give the time trial session some TLC. We are starting work on adding the ability to integrate a ghost car into the session that will allow you to select the best lap of the session, your best lap ever or even a loaded lap from someone else. We have a lot of exciting longer term ideas as well but in the short term you should be able to work on improving your performance while you spruce up your safety rating!</p>
<p>Yet another project that we are coming back to is our paint kit. We want to evolve the paint kit, both in terms of its design and layout as well as the introduction of new features such as a new color picker and increased font options. We have even kicked around the idea of adding the ability to download the templates directly from this page. Brian Simpson actually paid me in peanut butter pattie girl scout cookies to write that last sentence and this is the first time the engineers will hear about it…..</p>
<p>The web team has a number of different projects they are working on in support of features like team racing and our UI re-design. They really are the unsung heroes of the development team. These poor guys often are crunching right down to the wire trying to tie-up a feature that literally can’t be deployed without their interface.</p>
<p>One exciting project they are working on right now is a re-design of how you view and join race sessions. Imagine your TV guide view of nightly television and you get the general idea of where we are going with this. Soon you will actually have a visual depiction of the racing schedule that you can complain to me about!</p>
<p>I think the second most asked question I receive is the status of team racing. I can confirm for you that I was sitting in Randy’s office the other day and I watched him make in-race setup adjustments on one iRacing account and machine — and it changed on a second iRacing account and machine. This is a significant step forward on this project, and although there is still quite a bit of work to be done both in-sim and on the website, I am cautiously optimistic that it will be in the next build. Once we get the crew chief portion of team racing done actual driver changes are not far off.</p>
<p>I think one of the most significant advances we made in our last build was the improvement Grant made to the drive-train model. It is amazing how this change has not only transformed the immersion factor in the cockpit but also how the cars actually feel. The funny thing about it is that this is the end result of us having him work on improving the sounds! Long term he is still heading towards converting our software to use X-Audio but our lovable Kiwi does have plans to try and make some advances in the near term as well.</p>
<p>For those of you that have not done so, I would highly recommend taking the Ford Falcon V8 Supercar for a spin and then watch the replay from one of the TV cameras. Aussie Greg Hill has made a huge breakthrough on these external sounds and, coupled with Grant’s work on our sound engine, I think we have the best sound EVER in a racing game or sim. Expect this same treatment with as many cars as we can get samples for in the service but this new technique will require new recordings so, realistically, this will be a long project. We are doing our best to launch the Gen6 Cup cars with these new sounds and the Cadillac and Corvette will have them in the next seasons build as of now.</p>
<p>As always there is much more going on behind the scenes then what I have spelled out here. I make no promises on when any of this will make it on to the membersite but at least you get a little glimpse into what we are working on! I would encourage those who have joined us in the twenty-first century to follow me on twitter at @iRacingMyers because I often send out some charming 140 character updates on what’s going on in the iRacing universe. For those of you leery of being sucked into the social media blackhole — don’t worry! It will be on the forums in thirty seconds.</p>
<p>Now I am off to get some Tums…</p>
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