Connect with us

Hi, what are you looking for?

2008 Build Notes

Build Notes: 12.11.2008

Wall contact incidents are now either 0x or 2x, instead of 3x. Also, the polar moment of the car is considered as well when determining the impact strength, which does a better job of evening out the contact incident points across different cars. It is easier to get a 2x in the Legends, for example, and harder in the Late Model or Silverado.

The pit speed limit is no longer applied if pace field begins an oval race’s parade laps from within the pit lane.

Improved processing of cars involved in causing cautions to reduce problems if they are lapped before resuming pacing speeds.

Some small changes have been made to the telemetry API.

You May Also Like

Past Release Notes

Simulation – Support for the Oculus Rift has been put back in. – Fixed an issue with the garage physics that greatly reduces the...

Past Release Notes

Website: Leagues Page Members – League admins can assign members a nick name – League admins can assign members a car number League Info...

Past Release Notes

Kansas Speedway – Now available! Teams – Once a session has launched, you are not allowed to change your registration to the session, with...

Past Release Notes

Graphics – The simulator now loads faster due to programmable shader loading optimizations. – Fixed a memory leak which may have been causing crashes...

Advertisement