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All posts tagged "iRacing Build Notes"

Past Release Notes

Simulation – Support for the Oculus Rift has been put back in. – Fixed an issue with the garage physics that greatly reduces the...

Past Release Notes

Website: Leagues Page Members – League admins can assign members a nick name – League admins can assign members a car number League Info...

Past Release Notes

Kansas Speedway – Now available! Teams – Once a session has launched, you are not allowed to change your registration to the session, with...

Past Release Notes

Graphics – The simulator now loads faster due to programmable shader loading optimizations. – Fixed a memory leak which may have been causing crashes...

Past Release Notes

A small update has been applied today for the simulation. – Includes setups for the various cars expected to run at Kansas. – Includes...

Past Release Notes

Dynamic Shadow Mapping – Fixed a problem causing the new dynamic shadows to not render past the rear of the driver’s car in the...

Past Release Notes

This season’s download will be very large – over 3 GB for 100%ers. Due to various updates we’ve made to our process, including migrating...

Past Release Notes

Chevrolet SS-Gen6 – The 2013 Chevrolet NASCAR is now available! – Note that there is a small bug in this release that can cause...

2013

Graphics – Substantial reduction in microstutters due to off-screen shadow map generation. – Optimized render state changes with shadow maps enabled. – Increase the...

2010

– Tour Modified should no longer overheat and blow motors under normal racing conditions. – Fixed a spotter bug where spotter describes which rule...

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