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2013 Build Notes

2013.02.14 Release Notes

Graphics

– Substantial reduction in microstutters due to off-screen shadow map generation.

– Optimized render state changes with shadow maps enabled.

– Increase the framerate limit option’s maximum from 169 FPS to 334 FPS.

Force Feedback

– Increase maximum force feedback strength from 40 to 60 to help compensate for the weaker forces some cars are producing with this season’s physics.

– Added in new app.ini parameters to reduce the amount of FFB communication we do. This may help with a few users with buggy wheels.

– Add in app.ini [Misc] FFBAlwaysReset=1 Setting this to 0 will force the FFB code back to the old way where we only reset at startup and shutdown (and hopefully when changing wheels).

– Add in app.ini [Misc] FFBRetryCount=5 Setting this to 1 goes back to the old way of only trying to initialize the FFB once, even if we failed for any reason.

Chat Hotkeys

– Make chat hotkeys work when out of car. This allows for custom hotkeys of admin commands.

Reloading Car Textures

– Fix a bug that would let you unload the car textures but not be able to load them again, when you turned off ‘load textures while driving’.

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– Added in support for reloading individual cars textures from telemetry. This will make it so the white flash will only occur for a single car when a new texture arrives.

– If you have turned off the ability to reload textures while driving, the sim will queue up any requests for new textures and the next time you get out of your car the sim will load those textures then.

Telemetry

– Add SimMode: replay or full to telemetry, this lets motion platforms determine if they are in a user loaded replay or they just hopped out of a live car.

– Output car class position to telemetry.

– Output league ID to telemetry for Trading Paints to use.

Race Control

– Triggering a gained time slowdown at any point during qualifying will invalidate the current lap.

Spotting

– Fix a bug where having a spotter could cause private messages or admin commands to go to the spotter instead of the driver.

Sponsors

– Fixed the DSD sponsorship so it shows up in the paintkit properly.

Flexible Drivetrains

– Fixed the bug where sometimes downshifts wouldn’t complete in the cars with computer shifter gearboxes, such as the Williams FW31, McLaren, and Dallara.

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– The new flex in drivetrains seems to make it a little riskier to blow up a motor from aggressive downshifting. We have eased the engine damage thresholds correspondingly for the following cars:
Chevrolet Corvette C6R
Chevrolet Monte Carlo SS
Ford Mustang FR500S
Legends Ford ’34 Coupe
Legends Ford ’34 Coupe – Rookie
Modified – SK
Modified – Tour
Radical SR8
Riley Daytona Prototype
Skip Barber Formula 2000
Spec Racer Ford
Star Mazda
VW Jetta TDI Cup

Multiclass

– Removed some unneccessary textures to help reduce texture memory usage in multiclass races from the following cars:
Ford Falcon V8 Supercar
Chevrolet Corvette C6R
Ford Mustang FR500S
Radical SR8
Riley Daytona Prototype
Pontiac Solstice
Pontiac Solstice – Rookie

Drafting

– Slightly reduced the oval car draft. The list of cars affected are:
Chevrolet Impala
Chevrolet Impala Class B
Chevrolet National Impala
Chevrolet Monte Carlo SS
Chevrolet Silverado
Modified – SK
Modified – Tour
Silver Crown
Sprint Car
Street Stock

Chevrolet Corvette C6R

– Add interlagos_fixed setup.

Chevrolet Impala

– Added the missing daytona_fixed and talladega_fixed setups.

– Fixed the baseline setup to pass tech.

Chevrolet Impala Class B

– Fixed the baseline setup to pass tech.

Chevrolet National Impala

– Added the missing daytona_fixed and talladega_fixed setups, and also sonoma_fixed and watkinsglen_fixed setups.

– Fixed the baseline setup to pass tech.

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Chevrolet Monte Carlo SS

– Added a roadcourse setup.

Chevrolet Silverado

– Fixed the gearing of the daytona_fixed and richmond_fixed setups.

– Fixed the baseline setup to pass tech.

Ford Falcon V8 Supercar

– Fixed the windshield from drawing twice when in the cockpit with car damage.

Ford GT

– Add interlagos_fixed setup.

– Increased fuel usage by 11%.

Ford Mustang FR500S

– Fixed the overly soft steering.

Street Stock

– Added a roadcourse setup.

Oulton Park Circuit

– It is no longer possible to cut the chicanes on the back straight and still gain overall laptime.

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