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08.29.2013 Release Notes

Simulation

– In the garage, the [Apply] button must now be used for all setup changes. This ensures that tech inspection is performed in a more consistent manner, regardless of what specific setup items are altered, or the order in which they are altered. This greatly reduces the possibility of editing a setup in a way that causes it to pass tech while in the garage, but later fail tech when the setup is loaded again.

– Reduced the amount of jitter seen in the garage for most cars (those not using the version 5 tire model).

– Changed the way the garage highlights settings that are out of tech (highlighted with a red background), and those that are on the verge of being out of tech (highlighted with a yellow background), to make them more obvious. A setup that has items “in the yellow” has the potential of failing tech inspection, and should not be relied on to pass tech. Note, however, that there are some settings (the Dallara weight jacker, for example) that have a limited set of selections where the only “valid” selection will be highlighted in yellow. These warnings can be ignored.

– Added a “hover help string” (similar to the help in the Garage) to the [Drive] button that shows the reason why you are not allowed to get into the car if the button is not green.

– Don’t show the [Drive] button if you’re not being scored any more – the server is going to reject the request anyway.

Cars

– Several cars have new setups that more comfortably pass tech.

Dallara IndyCar

– Better description of the fact that the weight jacker must be 0 to pass tech.

Williams-Toyota FW31

– Fixed the baseline.sto so that it is using the high downforce settings.

Circuit Gilles Villeneuve

– Fixed several gained time checkpoints that allowed too much corner cutting.